AI Insights · Timothy · October 2021
Top 5 Stickman Games Performance in Middle East Q3 2021
In Q3 2021, Stickman games saw varied performance in the Middle East, with notable trends in downloads, revenue, and active users.
In Q3 2021, the top 5 Stickman games on a unified platform in the Middle East exhibited diverse performance trends across downloads, revenue, and active users, according to data from Sensor Tower.
Stickman Party: 4 Player Games experienced a steady increase in weekly revenue, peaking at approximately $301 in the final week of September. Weekly downloads showed an overall upward trend, reaching a high of 32K in mid-September. Meanwhile, weekly active users fluctuated slightly but remained robust, peaking at 314K in mid-September.
Stick Red boy and Blue girl saw a notable increase in weekly downloads in early August, peaking at 69K. Weekly revenue remained modest, with a peak of $28 in mid-September. The game’s weekly active users also showed a high of 78K in early August, stabilizing around 22K by the end of the quarter.
Supreme Duelist maintained consistent weekly downloads, averaging around 19K, with a slight decrease towards the end of September. Weekly active users showed a similar trend, with numbers fluctuating but maintaining an average of around 195K throughout the quarter.
Stick War: Legacy displayed steady weekly revenue, peaking at $1.3K at the end of August. Weekly downloads peaked at 14K in early September. Active users also showed a consistent trend, maintaining an average of around 28K, with a peak of 30K in mid-September.
Slapstick Fighter: Fight Games had its highest weekly downloads in mid-August, reaching 22K. Weekly revenue remained minimal throughout the quarter. Active users peaked at 62K in mid-August, showing a gradual decline to 34K by the end of September.
For more detailed insights and data, visit Sensor Tower.